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The visitor is the human factor in the simulation procedure. As has already been mentioned, role-playing visitors will have been informed about the demands of the role they have chosen or have been given during their registration. During this procedure they will have got the virtual personality that they will have during the simulation. This virtual personality includes historical biographical details, inspired by evidence we have for the true heroes of what transpired, such as names, place of birth, age, family status, profession, rank in the unit in which he served, specialist knowledge, and details of the real face of the person behind the role, based on bones. Besides the historical personal details in the profile received during registration, the registration system makes visitors a vital part of the events of the simulation, assigning them tasks that they have to complete. Visitors don't know beforehand what these tasks will be, when they will have to carry them out, or how important they will be for the simulation.
The state of each role may suffer some restrictions during the action. The virtual soldier may be sent on an external mission, may 'get sick', or promoted. These changes may deactivate it for a short period of time, change the role if necessary, give the chance to be a hero or show solidarity, etc.
During the simulation, the performance of the visitors is monitored with good performance ultimately being rewarded, and there is a printed certificate of participation.

There can be no more than 40 role-players in the fort at any one time. There need to be at least 10 role-players for a simulation. If there are more than 20 visitors participating in a particular simulation, then they can be divided into two teams, who will take part in the simulation in shifts.
Generally, it is a good idea for there to be shifts. One the one hand, this gives the visitors to the fort the chance to leave the fort and pursue other activities in the area (tourism, entertainment, or whatever else they are interested in) and, on the other hand, will stop the fort getting too congested. The creation of teams also builds psychological and social structure so that visitors have more interesting interaction.

Role-players and shifts

As long as there are enough visitors, the role-players will 'serve' in shifts. There can be no more than 40 role-players in the fort at any one time. There need to be at least 10 role-players for a simulation. If there are more than 20 visitors participating in a particular simulation, then they can be divided into two teams, who will take part in the simulation in shifts.

Generally, it is a good idea for there to be shifts. One the one hand, this gives the visitors to the fort the chance to leave the fort and pursue other activities in the area (tourism, entertainment, or whatever else they are interested in) and, on the other hand, will stop the fort getting too congested. The creation of teams also builds psychological and social structure so that visitors have more interesting interaction.

The role-players who are off duty during a 'time zone' can, of course, be inside the fort and follow the course of the simulation, enjoy the electronic games area or hang out in the rest and entertainment area.